![]() ![]() Although only five scenarios were playable, each varied in their objectives and called for different strategies and tactics to win. Adventure thrusts you in the middle of a campaign from any of the four warring factions. ![]() The build we tested featured two basic play modes: Single Player and Adventure Mode. The preview build didn't feature much more in terms of character development, but Nemesis developers claim gamers will enjoy plenty of it when the game ships. The tutorial featured the budding story of Larax, a young Iberian learning the arts of war from an aging teacher named Haaser. Each nation has the player controlling a central figure, a sort of protagonist who leads each nation through its own set of campaigns. The additional nations add more than just additional units. The Iberians were brave peaceniks, not favoring war yet ferocious when pissed off. The Carthaginians were born and bred merchants, a society whose power lay in the strength of their navy and size of their armies. The Romans primarily focused their resources on expanding the reach of their empire. In addition to the Roman and Gallic units from the first game, players can command the armies of the Carthaginians and Iberians. Nemesisdrops you in the middle of the brutal Punic Wars during 264 - 146 BC, when the Roman Republic was battling the Carthaginians. The first game detailed the struggle between Julius Caesar's Roman Republic and the Gallic Tribes, whose bad fortune had them sharing a border with Rome. The useful interface and variable difficulty make this a great title for new players to sink their teeth into this addicting genre and has enough depth to attract more hard-core fans.For starters, you can now wage war from four different sides, adding two more than the previous installment. With two lengthy campaigns, a robust skirmish mode, and online multiplayer options, there are hours upon hours of playtime to be had. Overall, Nemesis of the Roman Empire provides a fun and entertaining RTS experience that has enough variety and unique gameplay elements to make you want to keep playing. For instance, there are times where half your army will attack nearby enemies while the rest sit idly by only a few feet away which was frustrating. The only real issue is with large armies and some problems in controlling them. Also, the cutscenes are rather simplistic and the text boxes do little to draw you into the story. The graphics do seem a little dated and the units have somewhat awkward walking motions. There aren't too many problems with Nemesis, at least ones that affect the gameplay. ![]()
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